![]() 05/19/2015 at 13:58 • Filed to: None | ![]() | ![]() |
Well, it seems I’ve become addicted to Kerbal Space Program of late, where I have been doing almost nothing but creating SSTO (single-stage-to-orbit) spaceplanes. Imagedump of my creations follows.
XB-70 Valkyrie with dual-mode engines. Managed to orbit this thing once... barely.
the Interplanetary Bananna with airbrakes deployed. Undoubtedly my ugliest design, but also one of my most effective. And the cockpit visibility is epic.
the Pave Hawk. Started out as an orbital bomber, but due to me giving it less fuel tank space than I thought I would need, actually became the most capable spaceplane I have yet made. Easily enough dV (a mathematical expression defining how much you can modify your trajectory through space... or something) to do a free-return Mun flyby.
the KG-21 Fishbait, an obvious MIG-21 Fishbed replica. Lively handling and space capability thanks, again, to dual-mode engines.
F-15 replica. Suprisingly difficult to land. Not space-capable. Highly dissapointing, but probably a case of “never replicate your heroes in KSP”.
Rokea-Kerbodyne Station, my current Career mode orbital assembly hub. By which I mean it’s a thing in low Kerbin orbit with docking ports and a ghetto Kerbal Attachment System workshop.
Anyways, that’s why I haven’t been posting much recently. Summer break FTW.
![]() 05/19/2015 at 14:00 |
|
Nicely done!
![]() 05/19/2015 at 14:06 |
|
Man, I need to get back into KSP! It’s been... Probably over a year at this point. I’ve had a real hankering to go in and try building a flying aircraft carrier using the airship mods; I know I don’t have the skill to do with with pure jet power and tweakscale, like RoninPawn:
![]() 05/19/2015 at 14:08 |
|
I’m getting ready to make one more post of my exploits of KSP coming up: More Bad Decisions in KSP. I’m doing an Eve landing and return mission before making the switch to 1.0. I’m still in 0.90 but I want to start working with the better more realistic aerodynamics and deadly re-entry. Btw, landing on Eve is pretty easy, leaving is super hard.
![]() 05/19/2015 at 14:09 |
|
KSP is a game that I’ve never played. How much do you recommend it?
![]() 05/19/2015 at 14:12 |
|
Have you seen Scott Manley’s attempt at aerial refueling by landing on a flying runway? It is probably one of the funniest videos I’ve seen of his.
![]() 05/19/2015 at 14:14 |
|
You like making spaceplanes and you don’t have B9? For shame.
Do you at least use FAR/NEAR? I know they supposedly revamped the aerodynamics model with 1.0, but I somehow doubt it’s quite as good.
![]() 05/19/2015 at 14:27 |
|
Yup, I love a good bit of Manley. The bit where the throttle’s cut out and he hasn’t noticed is probably my favourite.
![]() 05/19/2015 at 14:30 |
|
Also, here’s a few of my more interesting creations.
The Titan:
A VTOL SSTO that I managed to land on the Mun
Pre-tweaking prototype
Another superheavy SSTO
And the station it brought to orbit
Non-SSTO bonus round: How you get a lot of solar panels into orbit on one rocket:
Attached to the previously-launched station:
framerate was literally about four.
![]() 05/19/2015 at 14:40 |
|
I started to get into career mode but I’m stalling out in trying to get the game to recognize when I’m in orbit and whatnot. I know I can do it I just need a break before getting back to it. I had a lot of fun making some basic exploration planes though. Racking up all that sweet, sweet science.
![]() 05/19/2015 at 15:02 |
|
It helps to upgrade your mission control and tracking station so you can create maneuver nodes. The game (correctly) will only recognize if you’re in orbit if both your apoapsis and periapsis are above 70km. Maneuver nodes make it a lot easier to plan circularization burns. Just create one at the apoapsis and yank the prograde handle ‘till the periapsis is > 70 km. Then follow the funny little blue thing until the green meter runs out. Alternately, just use MechJeb, like most of the KSP player community (myself included whenever I’m trying to do something precise included) does. Remember: every space program in history has had computers control their flights. You deserve no shame for admitting to not be superhuman. =P
![]() 05/19/2015 at 15:09 |
|
B9’s not updated for 1.0.x last time i checked. (goes and checks since you mentioned it) Nope. Darn it. There’s talk about creating a caretaker fork on GitHub though. and nuStock (1.0 aerodynamics) are about as good as NEAR. In other words, less punishing than FAR, but importantly makes spaceplanes fly with some semblance of realism... no more launching pirate ships into space xD
![]() 05/19/2015 at 15:14 |
|
HL parts (which I lovingly refrer to as Huge Large, in contrast to the HF station parts, for Holy F*** that’s big) always seemed to crash my computer out. I do love the S3 series, though... I really hope somebody updates B9. Love the VTOL. I’ve personally never tried a VTOL because I had enough TWR problems for just STOL until recently, so I may give it a whack...
And that Titan. xD I’ll raise you my KG-9 Meridas, which can (somehow) take an untapped orange tank on a free-return Mun trajectory...
![]() 05/19/2015 at 16:02 |
|
They also have done a lot more front side calculation of where, when, and how much to burn. On the flip side, their calculations are much more accurate than KSP’s simulation because they have actual representative numbers and account for things like variable thrust to mass ratios that the maneuver node system doesn't account for. MechJeb does account for variable TMR to some degree.
![]() 05/19/2015 at 19:26 |
|
I may have just stole that idea from you, especially given that HL Airships is already installed on my game. You’re in for a lot of tweaking and stuff, though... *headache continues*
![]() 05/19/2015 at 19:48 |
|
Oooh, does that mean Hooligan Labs is already working on 1.0? Sweet.
![]() 05/19/2015 at 20:30 |
|
Yup. =3